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Zelda BOTW's Secret Debug Room Discovered By Modder | Screen Rant


A modder has recreated the debug room in The Legend of Zelda: Breath of the Wild. Despite having released nearly four years ago for both the Wii U and the Nintendo Switch, The Legend of Zelda: Breath of the Wild is still offering fans plenty of enjoyment. To this day, stories are coming in from fans who've been having fun exploring the game's mechanics and enemies to create their own immersive stories. One fan even created their own fireworks by blowing up some dragon scales after sending them into the air by using the Revali's Gale power.

With the beloved Nintendo franchise approaching its 35th anniversary in a matter of days, there has been widespread speculation surrounding a prospective 3D All-Stars package in the same vein as Super Mario 3D All-Stars. Because both The Legend of Zelda: The Wind Waker and The Legend of Zelda: Twilight Princess have already been remade for the Wii U, it's expected that those games would be part of the package if a Zelda 3D All-Stars were to come true.

Related: Why Breath of the Wild's Minimal Music Was a Good Choice

In the meantime, however, fans are still having fun with The Legend of Zelda: Breath of the Wild, and one player, who goes by Waikuteru, has recreated that game's debug room. Waikuteru has shared a video on YouTube that gives an overall tour of the debug room as well as the details regarding how they were able to recreate it. The room is filled with various weapons, enemies, food, objects, bugs, and more. There's even a fitting boss battle against a bug. In the latter half of the video, Waikuteru explains that they were able to recreate this debug room by looking at the game's code and finding what objects were used in MarioClubTestDungeon. For context, Mario Club is the name of Nintendo's debug team.

Waikuteru has been modding The Legend of Zelda: Breath of the Wild for a bit now. Their mods include restoring an unused shrine and upgrading Link's house. Though all of their modding takes a considerable amount of work, this debug room looks like it was especially time-consuming, to say the least. They had to comb through the game's code and load in all 355 items that were used in the debug room. It sounds fairly monotonous.

Organizing and arranging all of the items looks like it took quite some time, as well. Everything appears neatly displayed, and one can only imagine how long this must have taken Waikuteru to arrange. Because of their dedicated work in modding The Legend of Zelda: Breath of the Wild, it's exciting to think of what they'll mod next in the game.

Next: Zelda's Multiplayer Games Are Underrated

Source: Waikuteru



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